Shared geography
Rename a place across maps, lore and new exports.
Follow a place through the world →Worldbuilding for authors and game masters
Build a simulated planet, shape its maps, and write in the same world.
Delta is free and invite-only · How access works · New in Delta V12 · Your first hour · Quick video guides
Ixrixenrond · Generated atlas plate · 4800 px
Delta V12 · 24 October 2026
Rainforests fill the equatorial lowlands again, summer monsoons arrive, lakes evaporate and rift valleys hold chains of narrow lakes. Sculpt builds islands and walls, zooming in shows each town's plan at its true size, and Settlement Studio, Scene Studio and Travel put their map first.
Your Delta code carries over. Updating a V11 world changes its climate, lakes and trenches, so some towns and names can move; the world as it was is kept. Read the V12 guide · Full release notes
Connected world
Maps, places and chapters share one saved geography.



Rename a place across maps, lore and new exports.
Follow a place through the world →Inspect the terrain, winds and rainfall behind each biome.
Try the cell inspector →Sculpt terrain and review rebuilds. Restore an earlier revision.
See how edits and rebuilds work →Start here
Follow nine written steps, or watch six short walkthroughs.
App tour
Real app screens, with one saved world.

Switch maps and inspect the evidence behind any place.
Explore the map and inspector

Reveal discoveries and export player maps, handouts and tokens.
See campaign tools
Link places and review scene dates, travel and weather.
See the writing deskScreens captured from released Delta V9 (0.9.10), using a copied sample world. Explore the workspaces.
Who it's for
What do you want to make?
Keep places, dates and journeys beside your manuscript.
Open the writing desk → For worldbuildersExplore geology and climate. Add your names and lore.
Ask why a place exists → For game mastersPlan travel, reveal maps and create settlement scenes.
Explore the campaign desk → For mapmakersChoose atlas styles and export artwork or vector maps.
Make an illustrated atlas →Community worlds
Maps and feedback shared by their creators.
Made by Just Call me Ed
Days of sculpting and drawing, beside an earlier Azgaar map.
The newest iteration of my world using CartoVox compared to the previous iteration using Azgaar's Map Generator. Considering I'm still very much learning how to use CartoVox I think there's a lot I can still improve, but even so I already think it's better than before
Maps and words by Just Call me Ed · Shared with permission.
See how to shape your own world →
Einea · Made by Hope C.
Hope C. tests mountain ranges and climate on a world with retrograde spin.
I'm messing around with CartoVox. this is Einea, and I've roughly applied the most important mountain ranges (and inverted it actually, because this world has a retrograde spin). what's surprising me is that for some reason I always had it in my head that the western part of the central continent should be more forested, and that the peninsula at the continent's far east should be much more arid. I guess I overexaggerated the strength of the rain shadow. maybe I'll mess with the settings, make the entire world a bit colder/drier and see if I like it
Map and words by Hope C. · World: Einea.
Explore climate experiments →
Valestria · Made by Unshavendillon
Weeks of worldbuilding for a grimdark, eldritch TTRPG campaign.
At last. I can breathe. This is my world I've been working on in Cartovox non-stop for a few weeks for my grimdark eldritch TTRPG campaign I'm worldbuilding for. I'm just so glad I have something I'm finally happy with, and everything else can just build off of this one.
Maps and words by Unshavendillon · September 26, 2026.
Read the original message on Discord ↗
Deep Time and naming
The plate drawing in Deep Time worked out great, and the language updates are awesome! I love being able to rename based on meaning!
Making a map your own
Considering I'm still very much learning how to use CartoVox I think there's a lot I can still improve, but even so I already think it's better than before
A better ocean model
The ocean currents are way better than before 0.9 though, I can confirm!
Original Discord messages are visible to invited testers. Join the community.
World search
Write a brief. Compare seeds. See which requirements each candidate meets.
Three continents share one temperate world, divided by a wide ocean that only the western peoples have learned to cross. The east is an old, dense heartland of river kingdoms; the west is a sparse frontier under towering young mountains. The map must show the one strait that joins them.
Review each suggested setting before choosing Apply.
Browser demo: six seeds, a target of three continents.
Choose Search seeds to compare results.
Illustrative demo. The app runs a full planetary simulation.
Example worlds
Generated worlds and imported maps, with measured continent counts.
These examples miss the three-continent target. Imported maps keep their own continent counts.
Simulation
Plates shape terrain, climate and settlement. Select a stage to see its map.
Simulated on a sphere. Displayed as a map.
Workspaces
Three workspaces share your geography, names and lore.
Check time and storage estimates before building.
Explore the globe or make a regional map.
Generated lore stays non-canon until you accept or rewrite it.
Settlement maps
Town plans follow each settlement’s roads, water and terrain.

Settlement Studio builds streets, plots and buildings around the saved site.
Export SVG, PNG or tiles. Settlement Studio guide →
Atlas tools
Choose a style. Add names, export a clean base, or make a regional plate.
Export labelled plates or clean artwork. Refresh lettering after renaming a place.
Keep local names, pins and routes. The artwork follows your saved terrain.
Render Studio: edit colours, layers and lettering. Save and share recipes. Explore Render Studio →
Writing tools
Link places with [[, pin scenes, and review dates, travel and weather. Continuity findings are suggestions.
By the numbers
Requirements
Runs on your computer. Preview the cost before building.
World only: Sketch ~35 sec, Quick ~55 sec, Full ~3 min.
Full with every publication plate: ~15 min. V12 reference measurements →
Without illustrated plates: Sketch 70–140 MiB, Quick 120–240 MiB, Full 310–590 MiB.
Plates and exports add more; Create estimates your selection.
macOS 14+ Apple Silicon · Windows 10/11 x64 · Linux x64, glibc 2.34+.
8 GB RAM minimum; 16 GB recommended. Keyboard and pointer.
Delta: free for invited testers.
1.0 pricing and release date unannounced. Request access →
Time references: starter brief, source run on an Apple M5 Pro MacBook Pro (18-core CPU, 48 GB RAM); world builds measured again on the Delta V12 release code on 24 October 2026 (Sketch 30 s, Quick 57 s, Full 193 s), the every-plate figure on 16 October. Packaged installers were not timed. Settings, hardware and available acceleration affect cost; Create learns from your own builds.
Ownership
Use your worlds, maps and writing commercially. No royalties or required credit. Read the licence.
Export books, images, vector maps, terrain and an Obsidian vault. See all formats →
Delta access
Free for invited testers. Join Discord for access codes, builds and feedback. One code unlocks up to three computers; first activation needs internet.
Delta sends usage and error reports tied to your access code. Worlds, maps and writing stay local. What is sent · Licence.
Request an inviteUnsigned installers may trigger macOS or Windows warnings. Use the Discord builds and checksums.
Release notes and rebuild cautions →
Cartovox-Delta-V12-macOS-arm64.dmgCartovox-Delta-V12-Windows-Setup.exeCartovox-Delta-V12-Linux-x64.debCartovox-Delta-V12-Linux-x64-glibc2.34-portable.tar.gzDownload new builds from Discord. The app does not check for updates.
FAQ
No. Simulation and a language-aware naming system create the world. The same seed, settings and simulation version reproduce its physical geography; rendered pixels can vary.
No account. First activation needs internet; usage reports send when connected. Your worlds and writing stay local. Privacy details →
Yes. Import an image or heightfield, draw your coastlines, or trace a reference. CartoVox simulates the world around them.
Yes. Your outputs are yours, with no royalties or required credit. The app itself may not be redistributed. Licence →
Physically motivated, deliberately simplified. CartoVox is a worldbuilding model, not a forecasting tool. Known limits →
Depends on your settings and computer. See measured time and storage ranges; the app estimates each build before starting.
Delta is free for invited testers. The 1.0 date and future pricing are unannounced. Request access →
Post-Delta access terms are unannounced. Your saved worlds and exports remain on your computer.
Simulation, maps and writing share one world. Inspect why a place exists, then use it in your atlas, campaign and manuscript.
Open Help in the app for the offline manual, or use the website guide. Release notes →
Join the Discord server and request a Delta invite.